﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Internal_DrawTextureArguments
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using UnityEngine.Bindings;

#nullable disable
namespace UnityEngine
{
  [VisibleToOtherModules(new string[] {"UnityEngine.IMGUIModule"})]
  internal struct Internal_DrawTextureArguments
  {
    public Rect screenRect;
    public Rect sourceRect;
    public int leftBorder;
    public int rightBorder;
    public int topBorder;
    public int bottomBorder;
    public Color leftBorderColor;
    public Color rightBorderColor;
    public Color topBorderColor;
    public Color bottomBorderColor;
    public Color color;
    public Vector4 borderWidths;
    public Vector4 cornerRadiuses;
    public bool smoothCorners;
    public int pass;
    public Texture texture;
    public Material mat;
  }
}
